Pierre-Henry Soria – CTO Insights, Software Architecture & Product Leadership

How I Build a Product Story Without Inventing a Legend

In 2017, I called this structure the “Golden Plot” method. I wanted to turn an ordinary story into something memorable, then use that story on a brand or About page.

The idea still helps me, but I no longer promise to manufacture a legend. A product does not need invented conflict. It needs a real problem, understandable decisions, and results that can be checked.

I Start With the Real Situation

I begin with life before the product. Who faced the problem? What were they doing? Why did the existing option fail them?

This needs to be concrete. “The team wasted time” says very little. “Three people copied the same data between two tools every Friday” gives the reader a situation they can understand.

I do not introduce the solution yet. I let the problem exist first.

The Eleven Stages I Use

This is the structure I keep from my original article:

  1. The starting point: the situation before the change.
  2. The trigger: the problem becomes too important to ignore.
  3. The resistance: the reasons action does not happen immediately.
  4. The decision: a person or team chooses to try.
  5. The first step: a small and specific action.
  6. The first obstacle: something does not work as expected.
  7. The doubt: the initial idea is no longer enough.
  8. The discovery: an observation, user response, or constraint changes the understanding of the problem.
  9. The difficult choice: something must be removed, rebuilt, or accepted.
  10. The result: what changed, including the limits that remain.
  11. The lesson: what another person can learn from the work.

Not every story needs all eleven stages. I remove any stage that adds nothing. A short case study may need only the problem, decision, result, and lesson.

I Explain Decisions, Not Only the Win

The most useful part often sits between the first attempt and the result. This is where I can explain why one option failed, which constraint appeared, and how the next decision was made.

A story that jumps from the problem to success reads like an advertisement. A story that explains a decision gives the reader something they can apply.

I also state the limits. A local improvement does not prove that the method works everywhere. One positive response does not replace measurement. A personal experience remains an experience, not a general rule.

The Format Changes the Detail

On an About page, I explain why the product exists and what guides my decisions. In a case study, I describe the problem, the options, and the result. In release notes, I go directly to the change and its reason.

I ask the same question for each format: what should the reader understand after this story?

Storytelling is useful when it clarifies a true experience. When it adds noise or replaces evidence, I return to the facts.


Pierre-Henry Soria

GitHub · PierreHenry.Dev · YouTube

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